完美者(wmzhe.com)网站以软件下载为基础,改版后的网站对功能性板块进行扩充,以期能够解决用户在软件使用过程中遇见的所有问题。网站新增了“软件百科”、“锦囊妙技”等频道,可以更好地对用户的软件使用全周期进行更加专业地服务。
如果你在windows系统中安装了很多软件,那么开始菜单中会有一个常用的软件列表,想要运行某个软件的话会找半天。这个时候,你一定会想:把开始菜单中的项目分类显示就不会这样痛苦了。而Handy Start Menu就是这样一个软件,能够帮你自动完成分类的工作哦。
Handy Start Menu的体积为6M左右,完全免费,安装xp、vista、windows7的人都可以使用。由于这个软件是在Windows自带的开始菜单中进行分类操作,所以兼容性方面毫无问题。
默认情况下,分类有9项,包括:办公软件、通用软件、游戏、互联网、图画和设计、安全、音频和视频、windows内置程序、其他。
已经安装的软件菜单项,这个软件会自动判断它属于哪个分类哦,这点是基于其他用户上传的数据而得出的。
1、如果不喜欢变化后的开始菜单,关闭这个软件或者选择“return to the standard start menu”就可以把它还原成windows中的默认样式,其中的内容和项目也不会因此而丢失。
2、可以按自己的喜好添加更多的分类,菜单项也可以移动到其他分类中。这两个功能既可以在软件界面的“change the menu settings”中进行,也可以在开始菜单的右键中操作,非常的灵活和方便。
3、菜单项由于自行调整变得混乱的话,可以点击“change the menu settings”中的“return to the default settings”把菜单项恢复到默认分类。
4、对于菜单分类和其中的项目可以进行导入和导出。
5、改变菜单字体大小。在menu look中可以调节菜单字体大小,较大的字体会让软件更加容易辨认。
默认情况下,所有的分类都是英文名称,不习惯的话,最好都把它们转移到自己建立的分类中。相信通过这样的设置,桌面上也无需摆放任何的软件快捷方式,壁纸将会成为桌面的主角。
"锦囊妙技"栏目是聚合全网软件使用的技巧或者软件使用过程中各种问题的解答类文章,栏目设立伊始,小编欢迎各路软件大神朋友们踊跃投稿,在完美者平台分享大家的独门技巧。
本站文章素材来源于网络,大部分文章作者名称佚失,为了更利于用户阅读和使用,根据需要进行了重新排版和部分改编,本站收录文章只是以帮助用户解决实际问题为目的,如有版权问题请联系小编修改或删除,谢谢合作。
软件大小:8.59 MB
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QQexe点住-复制快捷方式windows--开始菜单或STARTMENU-点住空白处,粘贴(或放程序里粘贴)系统里的打开比较慢,建议用HandyLauncher 或TrayLaunch在桌面直接建立快捷方式。
Welcome House 2Keaton and his Uncleby Mike Coatesmcvg@sprynet.comEpisode 2: Independence DayCast of Characters:Uncle ParkinsonKeaton PaxmanNapolean: the dogAllegro Adagio: music teacherEscargo Aperitif: the chefJack Smith: handy manControls:Start: brings up map, pressing twice brings up save menu.Save Game: once in save game menu ( pressing start twice) move directional up or down to select file press start to confirm. If you already have a game saved in that file it will ask you if you want to overwrite. When finished press X to get back to game.L1,L2,R1,R2,TRIANGLE: are not used. X: Cancels selection.Open doors: push forward when in front of door. Run: hold down "square" then in the direction you want to go.O: inventory select menu press again to select chosen item, press X to cancel and exit to game Tip of the day: follow the underlined words it is a verbal map. Now let's Play.Iam not going to tell you about all the surprises I want you to find them yourself, I am going to tell you which is the best way to go, but feel free to explore on your own and when you get stuck check back here. You start the game in Keaton's room a little groggy, or maybe his eyes allways look like that. In this room as well as others in the mansion you will see a radio, go to it if you would like to change the BGM or turn it or any other sounds of the game off. Take the present your Uncle has left for you, answer the phone/ I believe no Im guessing but I think your Uncle invites you to come out because he is throwing the biggest 4Th of July bash or should I say "BANG". Now leave the room there are no more items in here. Go down the hall and through the door into the Foyer across the room to the first door. Sitting Room follow the white line to the radio in the center of the room use it, go to the dresser and inspect it, answer the phone. Once again its your uncle he tels you to meet him in the Downstairs Hallway. He has something for you. ( Im making this up of course) Now leave and go to the center of the Foyer and stand on the red circle and read the sign. Go to the Downstairs Bathroom now throw open that curtain and let's see what's behind curtain #2 Monty. Now your locked in, while you figure out how to get out take a load off by having a seat on the toilet (walk Keaton backwards to sit down). The Vegas Room Let's play the slots, the trick here is to play the machines in a certain order to win, try playing the machime on the left a couple of times then the one in the center. Go through the hole on the wall. Bowling Alley play a few games try both lanes. Theatre Room grab some popcorn its show time, sit in each row then inspect the door without the lit exit sign, go through it. Bowling Alley play another game go through the one with the arrow on it. Pull the lever and back up until you are on the red danger circle. Inspect your uncles car. OOPS! stand on the danger circle and pull the lever, go over to the table inspect it to find the key. Step back on to the red circle pull lever to go back to the other side. Now go through the door which leads you to the downstairs hallway, go back to the Foyer and go to the door in the back corner use the key on it. Dining Room. Once in the room go through the other door into the Kitchen now go through the next door to the Bar. Look behind the counter and find money and a bottle of Saki. Answer the phone, its your uncle again I think he tells you to watch out for Napolean because he has been drinking all the Saki. Go through the door with the Welcome House 2 poster next to it. Pool talk to Jack Smith, I have no idea what he is trying to tell you. Retrace you steps till you get back to the Dining Room and inspect the fire place, pull the lever to lower the staircase. Bowling Alley bowl with the red ball go through the door with arrow next to it climb on top of the car and press the button. You just turned off the escalator function of the stairs. Go in to the Theatre Room use the exit with the lit sign Record Shop give captain hook your dollar. Go back to the other exit door (unlit exit sign) Vegas Room go through the hole to the Bowling Alley use stairs in corner Dining Room go through Kitchen to the Bar play the record on the juke box. Happy Days are here again. Inspect door next to juke box to unlock it now you can open it. Foyer go upstairs you are in Upstairs Hallway #1 go through door to left Upstairs Hallway #2 follow hallway to first door you come to and enter. Jack's Room take a load off by sitting on his bed, climb up ladder take statue of liberty statue. Answer phone, examine glass doors to open them. Go to hallway back the way you came, go through the blue door. TV Room answer phone, turn on tv. Go downstairs to Kitchen , talk to chef Escargo go to Dining Room answer phone, leave room through white door to Foyer here's mud in your eye. Go back to Kitchen once again talk to chef Escargo he will give you a platter and instruct you to put it on the table in the Dining Room but not to look at it. go back to Kitchen talk to Escargo then go to Dining Room and look at the platter. Leave dining room go Upstairs there's that weasel Napolean head him off at the pass. Go into the room down the hall Closet Room look in one of the closets there's Napolean again head him off at the pass. Not this time leave and go to the TV Room have a seat in the chair against the wall to ponder how to catch that darn dog. Go back to the Closet Room take a peak inside any of the closets. Go back through the blue door, Upstairs Hallway #2 go to the closet against the wall and open it. Take the axe go back through blue door to Upstairs Hallway #1 walk around to the white door and open it Outside Staircase Hey the new diving board is in let's go try it out. Pool walk on diving board to the edge and give the axe to the Water Princess, talk to her she will offer you three different axes take the yellow axe from her. Go back to the Outside Staircase climb up and use the yellow axe on the stone face statue on the wall to break his chains. Inspect the face to open the wall. Go through opening in wall. Library take a book from each of the bookcases against the walls, the room will move and the door will unlock. Go through the door and follow the hallway around to the stairs climb them. Upstairs Hallway #3 follow the danger signs to the first room go inside. Music Room play the piano, talk to Alegro she lectures you on the finer points of music. Go back to Upstairs Hallway #3 go in to the room at the end of the hall. Crate Room open the chest take the bomb, press the switch on the wall to open the french doors, go downstairs where the giant ball squished you and go in to the room there, Allegro's Room put the green book in the bookcase, answer the phone twice, place the bomb on table against the wall with the bandages on the wallpaper. Go through the hole you created. Chef Escargo's Room put the right colored book in the bookcase, inspect the door to unlock it. Upstairs Hallway #2 go to Jack's Room there's that dog again, leave and go to the Bathroom #2 one door over. Leave the bathroom go down the hall follow those footprints to the TV Room have a seat and watch some tv. Follow Napolean in to the next room and try to catch him. Go to the Kitchen talk to chef Escargo he will give you a heart to give to Allegro, go upstairs to the white door, ( cool short cut huh ) Go to Ms Allegro's Room she will lecture you about the hole you made in her wall, give her the heart. She will then begin to tell you her life story giving you more information about her personal affairs than you care to hear about. She gives you an apple, go to the Kitchen via the hole in the wall. Talk to chef Escargo give him the apple, take the scale off of the counter, follow the chef through the opening in the wall. Boiler Room take the bottle of Saki from him go to the Dining Room place the bottle on the dining table. Leave and go to the Sitting Room and put a book in to the bookcase, go to Keaton's Room put the last book in to the bookcase there and go back to the Dining Room check out Napolean take the key from him. Go back through the white door upstairs go to the Crate Room look for the crate that is a different color than the rest and push it. Go to the Music Room look in the trash can take the heart. Go through the french doors walk along the ledge to the Crate Room climb the crates in to the Independence Room go to each of the floormats and set an item on the table when the correct order is done the door will unlock. go through this door in to Uncle Parkinsons nap room push the button on the wall ot open the elevator doors push the button again. Go to the first door and use the key to unlock it then go inside.Game OverThank You for Playing
参照于github的schisa的代码123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199import static java.lang.System.out;import java.util.InputMismatchException;import java.util.Scanner;public class Calculator {public static int menu(Scanner userInput) {int inputInt;do { // Loop until the user enters a value between 1 and 5try {// Get users input for menu choiceinputInt = userInput.nextInt();// Check to see to see if user inserted the correct valuesif (inputInt >= 1 && inputInt <= 5) {// Leave loop since the user used a correct valuebreak;}// Else statement to catch all integer inputs that are not a// menu choice.else {out.println("That is not a menu option. Please re-enter your choice: ");continue; // Not a valid}// Catch the exception if the user tries to input a non integer// value} catch (final InputMismatchException e) {out.println("You have entered an invalid choice, please re-enter your choice: ");// discard the invalid inputuserInput.nextLine();// Start loop again because the user needs to choose valid// inputscontinue;}// Infinite loop. User must stay in this method until they input a// correct value.} while (true);// Return the users menu option to main methodreturn inputInt;}// Method for setting the math operation string when the user is inputting// floats// For example, when a user decides to use addition it will ass the user// which floats they would like to addpublic static String mathOperationString1(int menuChoice) {// Create choice to return to main methodString choice = "";// Check if user inputs 5 to exit the program. Set stringswitch (menuChoice) {// Addition.case 1:choice = "add";// Leave switchbreak;// Subtractcase 2:choice = "subtract";// Leave switchbreak;// Multiplycase 3:choice = "multiply";// Leave switchbreak;// Dividecase 4:choice = "divide";// Leave switchbreak;// Exitcase 5: // Display goodbye messageout.println("Thanks for using Stephen Chisa's Handy Calculator");// Exit the programSystem.exit(0);}// Return string to mainreturn choice;}// Method for setting the math operation string in the final result// For example, when a user decides to use addition the final string will// include the word "adding".public static String mathOperationString2(int menuChoice) {// Create choice to return to main methodString choice = "";// Check if user inputs 5 to exit the program. Set stringswitch (menuChoice) {// Menu 1: addition.case 1:choice = "adding";// Leave switchbreak;// Menu 2: subtractcase 2:choice = "subtracting";// Leave switchbreak;// Menu 3: multiplycase 3:choice = "multiplying";// Leave switchbreak;// Menu 4: Dividecase 4:choice = "dividing";// Leave switchbreak;}// Return string to mainreturn choice;}// Method for user to input two float valuespublic static void getCalcFloats(int menuChoice, String mathString, float[] myFloats, Scanner userInput) {out.printf("Enter two floats to %s, separated by a space: ", mathString);do { // Loop until we have correct inputtry {// Get user input for two floatsmyFloats[0] = userInput.nextFloat();myFloats[1] = userInput.nextFloat();// check if the user is trying to divide by 0if (menuChoice == 4 && myFloats[1] == 0) {out.println("You cannot divide by zero please reenter both floats: ");// Start loop again because the user needs to choose valid// inputscontinue;}// leave the loop since the user provided valid inputbreak;}// Catch the exception if the user tries to insert a non-float valuecatch (final InputMismatchException e) {out.println("You have entered invalid floats please re-enter: ");// discard non-float valueuserInput.nextLine();// Start loop again because the user needs to choose valid// inputscontinue;}// Infinite loop. User must stay in this method until they input a// correct value.} while (true);}// Method for calculatingpublic static float calcValues(int menuOption, float number1, float number2) {float result = 0;// Start a switch based on the users menu optionswitch (menuOption) {// Additioncase 1: // Calculate First float + second floatresult = number1 + number2;break;// Subtractioncase 2: // Calculate first float - second floatresult = number1 - number2;break;// Multiplicationcase 3: // Calculate first float * second floatresult = number1 * number2;break;// Divisioncase 4: // Calculate result for number1/number2// I previously checked if number2 is 0result = number1 / number2;break;}// Return the calculated valuereturn result;}// Main Methodpublic static void main(String[] args) {// Begin do while loop so program keeps running until the user exits.do {// Welcome the user to the calculator. Display menu.out.println("Welcome to Stephen Chisa's Handy Calculator");out.print("\n\t1.Addition \n\t2.Subtraction \n\t3.Multiplication \n\t4.Division \n\t5.Exit \n\nWhat would you like to do? ");// Enable scannerScanner input = new Scanner(System.in);// Run the menu method and store the values in menuChoiceint menuChoice = menu(input);// Run method to get a string for "add", "subtract", "multiply" or// "divide"String mathFirstString = mathOperationString1(menuChoice);float[] calcFloats = new float[2];// Run the getTwoFloats method. Return the values into the myFloats// arraygetCalcFloats(menuChoice, mathFirstString, calcFloats, input);// Run method to get a string for "adding", "subtracting",// "multiplying" or "dividing"String mathSecondString = mathOperationString2(menuChoice);// Calculate the result of the inputsfloat Calculated = calcValues(menuChoice, calcFloats[0], calcFloats[1]);// Display the result of the calculationout.printf("Result of %s %.2f and %.2f is: %.2f.", mathSecondString, calcFloats[0], calcFloats[1],Calculated);// Press enter to continue messageout.println("\n\nPress enter key to continue...");input.nextLine();// Pause until user presses enterinput.nextLine();} while (true);}}